1 /**
2 * ...
3 * @author Matthew Casperson
4 */
5
6 package ;
7
8 import fr.seraf.wow.primitive.WParticle;
9 import sandy.core.scenegraph.Shape3D;
10
11 class PhysicsObject extends MeshObject
12 {
13 private var wowParticle:WParticle;
14
15 public function new(engineManager:EngineManager, model:Shape3D, wowParticle:WParticle)
16 {
17 this.wowParticle = wowParticle;
18 engineManager.wow.addParticle(this.wowParticle);
19 super(engineManager, model);
20 }
21
22 override public function enterFrame(dt:Float) : Void
23 {
24 this.model.x = wowParticle.px;
25 this.model.y = -wowParticle.py;
26 this.model.z = wowParticle.pz;
27 }
28
29 }
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