1 /**
2 * ...
3 * @author Matthew Casperson
4 */
5
6 package ;
7
8 import sandy.core.scenegraph.Shape3D;
9
10 class ApplicationManager
11 {
12 private var engineManager:EngineManager;
13
14 public function new(engineManager:EngineManager)
15 {
16 this.engineManager = engineManager;
17 }
18
19 public function startupApplicationManager() : Void
20 {
21 new RotatingMeshObject(this.engineManager, cast(engineManager.resourceManager.fighter.children[0], Shape3D));
22 }
23
24 }
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