1     /** target frames per second  
2         @type Number
3     */
4     var FPS = 30;
5     /** time between frames 
6         @type Number
7     */
8     var SECONDS_BETWEEN_FRAMES = 1 / FPS;
9     /** A global reference to the GameObjectManager instance  
10        @type GameObjectManager
11    */
12    var g_GameObjectManager = null;
13    /** An image to be used by the application  
14        @type Image
15    */
16    var g_image = new Image();
17    g_image.src = "jsplatformer3-smiley.jpg";
18
19    // The entry point of the application is set to the init function
20    window.onload = init;
21
22    /**
23        Application entry point
24    */
25    function init()
26    {
27        new GameObjectManager().startupGameObjectManager();
28    }

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