1     /** target frames per second  
2         @type Number
3     */
4     var FPS = 30;
5 /** time between frames 6 @type Number 7 */ 8 var SECONDS_BETWEEN_FRAMES = 1 / FPS;
9 /** A global reference to the GameObjectManager instance 10 @type GameObjectManager 11 */ 12 var g_GameObjectManager = null;
13 /** An image to be used by the application 14 @type Image 15 */ 16 var g_image = new Image();
17 g_image.src = "jsplatformer3-smiley.jpg";
18 19 // The entry point of the application is set to the init function 20 window.onload = init;
21 22 /** 23 Application entry point 24 */ 25 function init()
26 {
27 new GameObjectManager().startupGameObjectManager();
28 }
Top