1 /**
  2     The base class for all elements that appear in the game.
  3     @author <a href="mailto:matthewcasperson@gmail.com">Matthew Casperson</a>
  4     @class
  5 */
  6 function GameObject()
  7 {
  8     /** Display depth order. A smaller zOrder means the element is rendered first, and therefor
  9         in the background.
 10         @type Number
 11     */
 12     this.zOrder = 0;
 13     /**
 14         The position on the X axis
 15         @type Number
 16     */
 17     this.x = 0;
 18     /**
 19         The position on the Y axis
 20         @type Number
 21     */
 22     this.y = 0;
 23     
 24     /**
 25         Initialises the object, and adds it to the list of objects held by the GameObjectManager.
 26         @param x        The position on the X axis
 27         @param y        The position on the Y axis
 28         @param z        The z order of the element (elements in the background have a lower z value)
 29     */
 30     this.startupGameObject = function(/**Number*/ x, /**Number*/ y, /**Number*/ z)
 31     {
 32         this.zOrder = z;
 33         this.x = x;
 34         this.y = y;
 35         g_GameObjectManager.addGameObject(this);
 36         return this;
 37     }
 38     
 39     /**
 40         Cleans up the object, and removes it from the list of objects held by the GameObjectManager.
 41     */
 42     this.shutdownGameObject = function()
 43     {
 44         g_GameObjectManager.removeGameObject(this);
 45     }
 46 }