1 /** target frames per second 2 @type Number 3 */ 4 var FPS = 30; 5 /** time between frames 6 @type Number 7 */ 8 var SECONDS_BETWEEN_FRAMES = 1 / FPS; 9 /** A global reference to the GameObjectManager instance 10 @type GameObjectManager 11 */ 12 var g_GameObjectManager = null; 13 /** An image to be used by the application 14 @type Image 15 */ 16 var g_run_left = new Image(); 17 g_run_left.src = "run_left.png"; 18 19 // The entry point of the application is set to the init function 20 window.onload = init; 21 22 /** 23 Application entry point 24 */ 25 function init() 26 { 27 new GameObjectManager().startupGameObjectManager(); 28 }