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Classes


Built-In Namespace _global_

Field Summary
Field Attributes Field Name and Description
 
FPS
target frames per second
 
An image to be used by the application
 
An image to be used by the application
 
An image to be used by the application
 
An image to be used by the application
 
A global reference to the GameObjectManager instance
 
An image to be used by the application
 
An image to be used by the application
 
An image to be used by the application
 
An image to be used by the application
 
time between frames
Method Summary
Method Attributes Method Name and Description
 
init()
Application entry point
Field Detail
{Number} FPS
target frames per second
Defined in: Main.js.

{Image} g_back0
An image to be used by the application
Defined in: Main.js.

{Image} g_back1
An image to be used by the application
Defined in: Main.js.

{Image} g_back2
An image to be used by the application
Defined in: Main.js.

{Image} g_block
An image to be used by the application
Defined in: Main.js.

{GameObjectManager} g_GameObjectManager
A global reference to the GameObjectManager instance
Defined in: Main.js.

{Image} g_idle_left
An image to be used by the application
Defined in: Main.js.

{Image} g_idle_right
An image to be used by the application
Defined in: Main.js.

{Image} g_run_left
An image to be used by the application
Defined in: Main.js.

{Image} g_run_right
An image to be used by the application
Defined in: Main.js.

{Number} SECONDS_BETWEEN_FRAMES
time between frames
Defined in: Main.js.
Method Detail
init()
Application entry point
Defined in: Main.js.

Documentation generated by JsDoc Toolkit 2.3.0 on Mon Jun 29 2009 11:02:22 GMT+1000 (EST)